See http://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell for more information on the Valve Team Fortress 2 Experiment.
Conversion rates should be based on your target audience versus your platform. Consider the following:
Female Oriented Games:
- Female Oriented Casual Games Downloadable Games (Bejeweled, Luxor, Diner Dash, etc.) have standard conversion rates of 1-4%
- Female Oriented or predominately Female Social Network Games (FarmVille, CityVille, Restaurant City, etc.) have standard conversion rates of 2-3%
- Young Adult or Female Oriented F2P client games had conversion rates of 2-6%
- Male Oriented Downloadable Games (Fate, Torchlight, etc.) have standard conversion rates of 8-20%
- Male Orient or predominately Male Social Network Games (Kingdoms of Camelot, etc.) has conversion rates of 6-12%. Kabam noted in a GamaSutra article that they had a 10% conversion rate for one of their smaller games.
- Male Oriented F2P client games had conversion rates of 6-18%
What is great about male oriented Facebook games and iOS/Android Games is that these games are not only free but always available to play when you cannot play hardcore games. They also are on networks that are now ubiquitous.
Male Oriented Facebook games are currently a small market compared too Female oriented Facebook games, but with War Commander and Maple Story games showing how the technology for Facebook games are now reaching the same level as some F2P client downloadable games. I believe that Male Orient Facebook games will start to grow. Pretty soon action arcade games and RPGs will be found in facebook games and this will be when the market really grows.
Mobile games can be played whenever your waiting in line or sitting in the bus. The reason why freemium games are doing very well on iOS/Android is that players who are hesitant to pay for the game because they would rather spend their money on other items like console games. Letting players play the game for free and spend as much as they want will maximize the monetization the game while increasing viral marketing.
As I noted before, just make sure you the costs of the games you develop match the opportunity. If you are a male oriented game, use the lower portion of the male conversion rate and bench market MAU/DAU against male oriented games. Do not expect to have a top 10 game.
1 comment:
After reading the complete detail about conversion rate on this post I do find that the process to improve conversions is very interesting but challenging one. Thanks for all these brilliant ideas to start with.
conversion rate improvement
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